Due to the fact that the traditional Digital Electronic Technology (hereinafter referred to as DET) experiments bear sufficient reference material, elaborate design plan and complete design circuits (which makes it difficult for the students to design some experiments by themselves innovatively), but fail to bear enough experimenting methods, combined with the requirements raised by the competitions for experiment case teaching of elementary curriculums on electronic engineering and technique, in order to make some changes to the traditional experiment teaching, the paper innovated a new experiment case for the design of Rock-paper-scissors Game. In the design, two methods, Digital-integrated-circuit method and programmable-techniques method, are adopted to make it come true. When adopting digital-integrated-circuit method, right integrated circuit components will be employed according to the game-designing plan, using the software of Proteus to simulate it first, followed by debugging and testing of the hardware circuits on the bread board. The programmable-techniques method can describe the functions of the game on the development platform of the software of Quartus II by programming, adopting HDL (hardware description language). After right simulation, the programs will be downloaded onto FPGA experimental boxes or development board to realize the design of the game. The experimental case of Rock-paper-scissors Simulation Game is interesting and novel, which tends to stimulate the students to explore new world, study and innovate new things on their own. The adoption of the two methods will not only further enhance students’ knowledge application ability and engineer practice ability, but also help them better understand the difference of an experiment between the traditional and modern method, which will, in turn, understand the significance and value of programmable techniques in digital system designing.
Published in | Journal of Electrical and Electronic Engineering (Volume 5, Issue 4) |
DOI | 10.11648/j.jeee.20170504.16 |
Page(s) | 149-155 |
Creative Commons |
This is an Open Access article, distributed under the terms of the Creative Commons Attribution 4.0 International License (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution and reproduction in any medium or format, provided the original work is properly cited. |
Copyright |
Copyright © The Author(s), 2017. Published by Science Publishing Group |
Rock-Paper-Scissors Simulation Game, Experimental Teaching, Proteus Software, Programmable Techniques
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APA Style
Qin Hongying. (2017). Design of Innovative Digital Electronic Technology Experimental Case Teaching. Journal of Electrical and Electronic Engineering, 5(4), 149-155. https://doi.org/10.11648/j.jeee.20170504.16
ACS Style
Qin Hongying. Design of Innovative Digital Electronic Technology Experimental Case Teaching. J. Electr. Electron. Eng. 2017, 5(4), 149-155. doi: 10.11648/j.jeee.20170504.16
AMA Style
Qin Hongying. Design of Innovative Digital Electronic Technology Experimental Case Teaching. J Electr Electron Eng. 2017;5(4):149-155. doi: 10.11648/j.jeee.20170504.16
@article{10.11648/j.jeee.20170504.16, author = {Qin Hongying}, title = {Design of Innovative Digital Electronic Technology Experimental Case Teaching}, journal = {Journal of Electrical and Electronic Engineering}, volume = {5}, number = {4}, pages = {149-155}, doi = {10.11648/j.jeee.20170504.16}, url = {https://doi.org/10.11648/j.jeee.20170504.16}, eprint = {https://article.sciencepublishinggroup.com/pdf/10.11648.j.jeee.20170504.16}, abstract = {Due to the fact that the traditional Digital Electronic Technology (hereinafter referred to as DET) experiments bear sufficient reference material, elaborate design plan and complete design circuits (which makes it difficult for the students to design some experiments by themselves innovatively), but fail to bear enough experimenting methods, combined with the requirements raised by the competitions for experiment case teaching of elementary curriculums on electronic engineering and technique, in order to make some changes to the traditional experiment teaching, the paper innovated a new experiment case for the design of Rock-paper-scissors Game. In the design, two methods, Digital-integrated-circuit method and programmable-techniques method, are adopted to make it come true. When adopting digital-integrated-circuit method, right integrated circuit components will be employed according to the game-designing plan, using the software of Proteus to simulate it first, followed by debugging and testing of the hardware circuits on the bread board. The programmable-techniques method can describe the functions of the game on the development platform of the software of Quartus II by programming, adopting HDL (hardware description language). After right simulation, the programs will be downloaded onto FPGA experimental boxes or development board to realize the design of the game. The experimental case of Rock-paper-scissors Simulation Game is interesting and novel, which tends to stimulate the students to explore new world, study and innovate new things on their own. The adoption of the two methods will not only further enhance students’ knowledge application ability and engineer practice ability, but also help them better understand the difference of an experiment between the traditional and modern method, which will, in turn, understand the significance and value of programmable techniques in digital system designing.}, year = {2017} }
TY - JOUR T1 - Design of Innovative Digital Electronic Technology Experimental Case Teaching AU - Qin Hongying Y1 - 2017/09/05 PY - 2017 N1 - https://doi.org/10.11648/j.jeee.20170504.16 DO - 10.11648/j.jeee.20170504.16 T2 - Journal of Electrical and Electronic Engineering JF - Journal of Electrical and Electronic Engineering JO - Journal of Electrical and Electronic Engineering SP - 149 EP - 155 PB - Science Publishing Group SN - 2329-1605 UR - https://doi.org/10.11648/j.jeee.20170504.16 AB - Due to the fact that the traditional Digital Electronic Technology (hereinafter referred to as DET) experiments bear sufficient reference material, elaborate design plan and complete design circuits (which makes it difficult for the students to design some experiments by themselves innovatively), but fail to bear enough experimenting methods, combined with the requirements raised by the competitions for experiment case teaching of elementary curriculums on electronic engineering and technique, in order to make some changes to the traditional experiment teaching, the paper innovated a new experiment case for the design of Rock-paper-scissors Game. In the design, two methods, Digital-integrated-circuit method and programmable-techniques method, are adopted to make it come true. When adopting digital-integrated-circuit method, right integrated circuit components will be employed according to the game-designing plan, using the software of Proteus to simulate it first, followed by debugging and testing of the hardware circuits on the bread board. The programmable-techniques method can describe the functions of the game on the development platform of the software of Quartus II by programming, adopting HDL (hardware description language). After right simulation, the programs will be downloaded onto FPGA experimental boxes or development board to realize the design of the game. The experimental case of Rock-paper-scissors Simulation Game is interesting and novel, which tends to stimulate the students to explore new world, study and innovate new things on their own. The adoption of the two methods will not only further enhance students’ knowledge application ability and engineer practice ability, but also help them better understand the difference of an experiment between the traditional and modern method, which will, in turn, understand the significance and value of programmable techniques in digital system designing. VL - 5 IS - 4 ER -