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A Mixed Reality Game to Improve Social Skills for Middle School Students with Autism

Received: 25 October 2022     Accepted: 8 November 2022     Published: 14 November 2022
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Abstract

A social game is designed to fill in the blank of efficient and comprehensive social skills training for middle school students who have been diagnosed with autistic spectrum disorder. The game utilizes augmented-reality technology based on the platform of Microsoft HoloLens with support of the 5G network. The game combines two popular training methodologies and is further developed to include the advantages and eliminating the disadvantages of the two. Supposedly, the student will improve their social skills by interact with the virtual characters programmed with artificial intelligent (AI) with the support of high-resolution graphic by 5G technology and Holograph. Multiple virtual characters will be presented, and some will be engaging in fun activities to motivate the student. The student can start with reading the emotions of the static virtual characters and initiate a conversation or directly jump in an existing social interaction. The environment is simulated based on the real surrounding with the support of augmented reality, so the student can play it potentially anywhere to compensate the generalization deficit in autism. The game will be designed based on the methodology of Applied Behavior Analysis and will be tested for its value starting in typical inclusive classrooms using a multiple baseline design across multiple participants.

Published in Psychology and Behavioral Sciences (Volume 11, Issue 6)
DOI 10.11648/j.pbs.20221106.11
Page(s) 174-184
Creative Commons

This is an Open Access article, distributed under the terms of the Creative Commons Attribution 4.0 International License (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution and reproduction in any medium or format, provided the original work is properly cited.

Copyright

Copyright © The Author(s), 2022. Published by Science Publishing Group

Keywords

Autism, Social Skills, Augmented Reality, Inclusion, Artificial Intelligent, Virtual Characters, Multiple Baseline Design

References
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Cite This Article
  • APA Style

    Xiaofan Zhang. (2022). A Mixed Reality Game to Improve Social Skills for Middle School Students with Autism. Psychology and Behavioral Sciences, 11(6), 174-184. https://doi.org/10.11648/j.pbs.20221106.11

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    ACS Style

    Xiaofan Zhang. A Mixed Reality Game to Improve Social Skills for Middle School Students with Autism. Psychol. Behav. Sci. 2022, 11(6), 174-184. doi: 10.11648/j.pbs.20221106.11

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    AMA Style

    Xiaofan Zhang. A Mixed Reality Game to Improve Social Skills for Middle School Students with Autism. Psychol Behav Sci. 2022;11(6):174-184. doi: 10.11648/j.pbs.20221106.11

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  • @article{10.11648/j.pbs.20221106.11,
      author = {Xiaofan Zhang},
      title = {A Mixed Reality Game to Improve Social Skills for Middle School Students with Autism},
      journal = {Psychology and Behavioral Sciences},
      volume = {11},
      number = {6},
      pages = {174-184},
      doi = {10.11648/j.pbs.20221106.11},
      url = {https://doi.org/10.11648/j.pbs.20221106.11},
      eprint = {https://article.sciencepublishinggroup.com/pdf/10.11648.j.pbs.20221106.11},
      abstract = {A social game is designed to fill in the blank of efficient and comprehensive social skills training for middle school students who have been diagnosed with autistic spectrum disorder. The game utilizes augmented-reality technology based on the platform of Microsoft HoloLens with support of the 5G network. The game combines two popular training methodologies and is further developed to include the advantages and eliminating the disadvantages of the two. Supposedly, the student will improve their social skills by interact with the virtual characters programmed with artificial intelligent (AI) with the support of high-resolution graphic by 5G technology and Holograph. Multiple virtual characters will be presented, and some will be engaging in fun activities to motivate the student. The student can start with reading the emotions of the static virtual characters and initiate a conversation or directly jump in an existing social interaction. The environment is simulated based on the real surrounding with the support of augmented reality, so the student can play it potentially anywhere to compensate the generalization deficit in autism. The game will be designed based on the methodology of Applied Behavior Analysis and will be tested for its value starting in typical inclusive classrooms using a multiple baseline design across multiple participants.},
     year = {2022}
    }
    

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    AB  - A social game is designed to fill in the blank of efficient and comprehensive social skills training for middle school students who have been diagnosed with autistic spectrum disorder. The game utilizes augmented-reality technology based on the platform of Microsoft HoloLens with support of the 5G network. The game combines two popular training methodologies and is further developed to include the advantages and eliminating the disadvantages of the two. Supposedly, the student will improve their social skills by interact with the virtual characters programmed with artificial intelligent (AI) with the support of high-resolution graphic by 5G technology and Holograph. Multiple virtual characters will be presented, and some will be engaging in fun activities to motivate the student. The student can start with reading the emotions of the static virtual characters and initiate a conversation or directly jump in an existing social interaction. The environment is simulated based on the real surrounding with the support of augmented reality, so the student can play it potentially anywhere to compensate the generalization deficit in autism. The game will be designed based on the methodology of Applied Behavior Analysis and will be tested for its value starting in typical inclusive classrooms using a multiple baseline design across multiple participants.
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Author Information
  • Wuhan Linjie Rehabilitation Medical Center, Wuhan, China

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