A social game is designed to fill in the blank of efficient and comprehensive social skills training for middle school students who have been diagnosed with autistic spectrum disorder. The game utilizes augmented-reality technology based on the platform of Microsoft HoloLens with support of the 5G network. The game combines two popular training methodologies and is further developed to include the advantages and eliminating the disadvantages of the two. Supposedly, the student will improve their social skills by interact with the virtual characters programmed with artificial intelligent (AI) with the support of high-resolution graphic by 5G technology and Holograph. Multiple virtual characters will be presented, and some will be engaging in fun activities to motivate the student. The student can start with reading the emotions of the static virtual characters and initiate a conversation or directly jump in an existing social interaction. The environment is simulated based on the real surrounding with the support of augmented reality, so the student can play it potentially anywhere to compensate the generalization deficit in autism. The game will be designed based on the methodology of Applied Behavior Analysis and will be tested for its value starting in typical inclusive classrooms using a multiple baseline design across multiple participants.
Published in | Psychology and Behavioral Sciences (Volume 11, Issue 6) |
DOI | 10.11648/j.pbs.20221106.11 |
Page(s) | 174-184 |
Creative Commons |
This is an Open Access article, distributed under the terms of the Creative Commons Attribution 4.0 International License (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution and reproduction in any medium or format, provided the original work is properly cited. |
Copyright |
Copyright © The Author(s), 2022. Published by Science Publishing Group |
Autism, Social Skills, Augmented Reality, Inclusion, Artificial Intelligent, Virtual Characters, Multiple Baseline Design
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APA Style
Xiaofan Zhang. (2022). A Mixed Reality Game to Improve Social Skills for Middle School Students with Autism. Psychology and Behavioral Sciences, 11(6), 174-184. https://doi.org/10.11648/j.pbs.20221106.11
ACS Style
Xiaofan Zhang. A Mixed Reality Game to Improve Social Skills for Middle School Students with Autism. Psychol. Behav. Sci. 2022, 11(6), 174-184. doi: 10.11648/j.pbs.20221106.11
@article{10.11648/j.pbs.20221106.11, author = {Xiaofan Zhang}, title = {A Mixed Reality Game to Improve Social Skills for Middle School Students with Autism}, journal = {Psychology and Behavioral Sciences}, volume = {11}, number = {6}, pages = {174-184}, doi = {10.11648/j.pbs.20221106.11}, url = {https://doi.org/10.11648/j.pbs.20221106.11}, eprint = {https://article.sciencepublishinggroup.com/pdf/10.11648.j.pbs.20221106.11}, abstract = {A social game is designed to fill in the blank of efficient and comprehensive social skills training for middle school students who have been diagnosed with autistic spectrum disorder. The game utilizes augmented-reality technology based on the platform of Microsoft HoloLens with support of the 5G network. The game combines two popular training methodologies and is further developed to include the advantages and eliminating the disadvantages of the two. Supposedly, the student will improve their social skills by interact with the virtual characters programmed with artificial intelligent (AI) with the support of high-resolution graphic by 5G technology and Holograph. Multiple virtual characters will be presented, and some will be engaging in fun activities to motivate the student. The student can start with reading the emotions of the static virtual characters and initiate a conversation or directly jump in an existing social interaction. The environment is simulated based on the real surrounding with the support of augmented reality, so the student can play it potentially anywhere to compensate the generalization deficit in autism. The game will be designed based on the methodology of Applied Behavior Analysis and will be tested for its value starting in typical inclusive classrooms using a multiple baseline design across multiple participants.}, year = {2022} }
TY - JOUR T1 - A Mixed Reality Game to Improve Social Skills for Middle School Students with Autism AU - Xiaofan Zhang Y1 - 2022/11/14 PY - 2022 N1 - https://doi.org/10.11648/j.pbs.20221106.11 DO - 10.11648/j.pbs.20221106.11 T2 - Psychology and Behavioral Sciences JF - Psychology and Behavioral Sciences JO - Psychology and Behavioral Sciences SP - 174 EP - 184 PB - Science Publishing Group SN - 2328-7845 UR - https://doi.org/10.11648/j.pbs.20221106.11 AB - A social game is designed to fill in the blank of efficient and comprehensive social skills training for middle school students who have been diagnosed with autistic spectrum disorder. The game utilizes augmented-reality technology based on the platform of Microsoft HoloLens with support of the 5G network. The game combines two popular training methodologies and is further developed to include the advantages and eliminating the disadvantages of the two. Supposedly, the student will improve their social skills by interact with the virtual characters programmed with artificial intelligent (AI) with the support of high-resolution graphic by 5G technology and Holograph. Multiple virtual characters will be presented, and some will be engaging in fun activities to motivate the student. The student can start with reading the emotions of the static virtual characters and initiate a conversation or directly jump in an existing social interaction. The environment is simulated based on the real surrounding with the support of augmented reality, so the student can play it potentially anywhere to compensate the generalization deficit in autism. The game will be designed based on the methodology of Applied Behavior Analysis and will be tested for its value starting in typical inclusive classrooms using a multiple baseline design across multiple participants. VL - 11 IS - 6 ER -