Modern technology has changed the methods of learning. It makes learning more interesting and more effective. This study explores the effectiveness of a project designed to improve young children’s learning of mathematics, via intuitive interaction technology. While playing with this learning system, children can use their hands to point to virtual objects, or move them on the screen. Young children must have things that they can see, hear, touch, or feel, to help them learn new things. This project contains these features, which improve young children's learning. The instruments used by this study include: pretests, posttests and interviews. The participants were 43 students (ages from 5 to 6.5 years old), who all attended the same kindergarten. The results of ANCOVA show that playing with computer games yielded better results than traditional methods of learning.
Published in | Education Journal (Volume 3, Issue 1) |
DOI | 10.11648/j.edu.20140301.11 |
Page(s) | 1-6 |
Creative Commons |
This is an Open Access article, distributed under the terms of the Creative Commons Attribution 4.0 International License (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution and reproduction in any medium or format, provided the original work is properly cited. |
Copyright |
Copyright © The Author(s), 2013. Published by Science Publishing Group |
Mathematics Education, Digital Learning, Human-Computer Interaction (HCI)
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APA Style
Mei-Ling Chuang. (2013). Using Intuitive Interaction Technology to Promote Learning of Mathematics in Young Children. Education Journal, 3(1), 1-6. https://doi.org/10.11648/j.edu.20140301.11
ACS Style
Mei-Ling Chuang. Using Intuitive Interaction Technology to Promote Learning of Mathematics in Young Children. Educ. J. 2013, 3(1), 1-6. doi: 10.11648/j.edu.20140301.11
AMA Style
Mei-Ling Chuang. Using Intuitive Interaction Technology to Promote Learning of Mathematics in Young Children. Educ J. 2013;3(1):1-6. doi: 10.11648/j.edu.20140301.11
@article{10.11648/j.edu.20140301.11, author = {Mei-Ling Chuang}, title = {Using Intuitive Interaction Technology to Promote Learning of Mathematics in Young Children}, journal = {Education Journal}, volume = {3}, number = {1}, pages = {1-6}, doi = {10.11648/j.edu.20140301.11}, url = {https://doi.org/10.11648/j.edu.20140301.11}, eprint = {https://article.sciencepublishinggroup.com/pdf/10.11648.j.edu.20140301.11}, abstract = {Modern technology has changed the methods of learning. It makes learning more interesting and more effective. This study explores the effectiveness of a project designed to improve young children’s learning of mathematics, via intuitive interaction technology. While playing with this learning system, children can use their hands to point to virtual objects, or move them on the screen. Young children must have things that they can see, hear, touch, or feel, to help them learn new things. This project contains these features, which improve young children's learning. The instruments used by this study include: pretests, posttests and interviews. The participants were 43 students (ages from 5 to 6.5 years old), who all attended the same kindergarten. The results of ANCOVA show that playing with computer games yielded better results than traditional methods of learning.}, year = {2013} }
TY - JOUR T1 - Using Intuitive Interaction Technology to Promote Learning of Mathematics in Young Children AU - Mei-Ling Chuang Y1 - 2013/12/10 PY - 2013 N1 - https://doi.org/10.11648/j.edu.20140301.11 DO - 10.11648/j.edu.20140301.11 T2 - Education Journal JF - Education Journal JO - Education Journal SP - 1 EP - 6 PB - Science Publishing Group SN - 2327-2619 UR - https://doi.org/10.11648/j.edu.20140301.11 AB - Modern technology has changed the methods of learning. It makes learning more interesting and more effective. This study explores the effectiveness of a project designed to improve young children’s learning of mathematics, via intuitive interaction technology. While playing with this learning system, children can use their hands to point to virtual objects, or move them on the screen. Young children must have things that they can see, hear, touch, or feel, to help them learn new things. This project contains these features, which improve young children's learning. The instruments used by this study include: pretests, posttests and interviews. The participants were 43 students (ages from 5 to 6.5 years old), who all attended the same kindergarten. The results of ANCOVA show that playing with computer games yielded better results than traditional methods of learning. VL - 3 IS - 1 ER -