| Peer-Reviewed

Analysis of the Sleep Disorders in Students Under the Effect of Computer Games and Video Films

Received: 14 July 2018     Accepted: 1 August 2018     Published: 1 September 2018
Views:       Downloads:
Abstract

Introduction and wide use of information technologies in all spheres of human life including for the purpose of entertainment has led to the emergence and spread of various types of Internet addiction. Numerous studies have established the effect of the nature of activity in the virtual world on the state of the human mental condition. In our research was conducted analysis of the sleep disorders in technical university students, who use computer games and video films for recreation and entertainment. We have researched in the sleep disorder mechanisms in technical university students, who use computer games and video films for recreation and entertainment. The authors of the article K. N. Meziyanaya, K. D. Yashin, K. M. Karaneuski developed the questionnaire "Method of Screening Diagnostics of Computer Addiction and its Influence on Physical and Mental Health" to study of formation of sleep disorders [1]. Interviews with 142 2nd to 5th year students studying in one of the technical universities of Minsk city were conducted in order to study the formation of sleep disorders under the influence of the computer media environment: males – 119 (84.4%), females – 23 (16.2%). The average age of respondents was 19.7 (±1.5) years. The average duration of the virtual world use was 9 (±2) years. It is established that 101 students (71.1% of the number of respondents) are forced to wake up from fear and anxiety. The statistical relationship is shown between the symptom of sleep disturbance: they say in a dream "I just dream it" and the symptom: duration of stay in the virtual world 40 or more hours per week. χ2 criterion = 5.63; p = 0.05. The relationship between combining computer games with watching movies and waking up from fear and anxiety is found, χ2 criterion = 4.38, p = 0.05. The findings suggest that the continued use of computer games in combination with viewing video films contributes to the development of malfunction of the organization and maintenance of sleep. The results testify to the correlation between a sleep disorder and a prolonged stay in the virtual world, which can contribute to predicting the formation of anxiety disorders.

Published in American Journal of Psychiatry and Neuroscience (Volume 6, Issue 3)
DOI 10.11648/j.ajpn.20180603.13
Page(s) 67-71
Creative Commons

This is an Open Access article, distributed under the terms of the Creative Commons Attribution 4.0 International License (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution and reproduction in any medium or format, provided the original work is properly cited.

Copyright

Copyright © The Author(s), 2018. Published by Science Publishing Group

Keywords

Sleep Disorders, Computer Games, Movies, Anxiety Disorders

References
[1] Mezianaya К, Yashin К, Karaneuskii К. Diagnostic questionnaire for determination of the signs of computer addiction and its impact on health. Jour. European science review. 2017. №5-6. P. 61-67.
[2] Yashin K, Mezianaya K, Zalivaka S, Karaneuski K. Effect of Virtual World on the Students’ Personality and Health. Information Technologies. No. 10, 2013, pp. 50-55.
[3] Seyyed S, Mohammad R, Fereshte J, Mehdi E. The effect of psychiatric symptoms on the internet addiction disorder in Isfahan's University students. Journal Research Medical Science. Vol. 16, No. 6, 2011, pp. 793–800.
[4] Laffan D, Greaney J, Barton H, Kaye L. The relationships between the structural video game characteristics, video game engagement and happiness among individuals who play video games. Computer. Hum. Behav. Vol. 65, No. 5, 2016, pp. 44–9.
[5] Avetisova А. Specific Psychological Features of Computer Game Players. Psychology Journal of the Higher Economic School. Vol. 8, No. 4, 2011, pp. 35-58.
[6] Egorov A. Non-chemical Dependencies. SPb: Speech, 2007.
[7] Koronczai B, Urbán R, Kökönyei Paksi. et al. Confirmation of the Three-Factor Model of Problematic Internet Use on Off-Line Adolescent and Adult Samples. Cyberpsychol Behav Soc Netw. Vol. 14, No. 11, 2011, pp. 657–664.
[8] Palaus M, Marron E, Viejo-Sobera R, Neural. Basis of Video Gaming: A Systematic Review. Journal of Frontiers in Human Neuroscience. Vol. 11, No. 5, 2017, pp. 1-40.
[9] Goldsmith T, Keck P, Khosla U, McElroy S. Psychiatric features of individuals with problematic internet use. Journal of Affective Disorders. Vol. 57, No. 3, 2000, pp. 267–72.
[10] Davidovsky A, Mezianaya K, Yashin K, Karaneuski K. Influence of Computer Games on the Sleep Quality and the Nature of Dreams in Students. European Science Review. No. 6, 2015, pp. 130-133.
[11] Remizevich R. On Reciprocal Interrelations of Anxiety Disorders and Sleep Disorders. Topical Somnology Problems. Vol. 4, No. 5, 2011, pp. 58-62.
[12] Strygin K, Yumatov E, Levin Ya. Correlation of Personal Features and Parameters of Human Night Sleep. Paper presented for the National Society for Somnology and Sleep Medicine at 8th All-Russian Conference “Actual Problems of Somnology”.
[13] Dalbudak E, Evren C, Aldemir S, Coskun K. et al. Relationship of internet addiction severity with depression, anxiety and alexithymia, temperament and character in university students. Cyberpsychology Behavior Social Networking. Vol. 16, No. 4, 2013, pp. 272-278.
[14] Golencov A, Ivanova I, Kuklina K. Epidemiology of sleep disorders in medical students. Bulletin of the Chuvash University. No. 3, 2010, pp. 98-102.
[15] Method of diagnosing the mental state of a person [Electronic resource]: application BY A20140678/ Mezianaya K, Karaneuski K, Yashin K.─ Publ. date 30.08.2015.─ Mode of access: https://belgospatent.by/files/Bulletin/Izob/2015/2015-4.pdf.─ Date of access 2014.12.05.
[16] Glance S. Primer of Biostatistics. Medical Statistics. Мoscow. Practica, 1998.
[17] Young K. How to Recognize the Signs of Internet Addiction and a Winning Strategy for Recovery. New York, Publisher Wiley, 1998.
Cite This Article
  • APA Style

    Kira Mezianaya, Konstantin Karaneuski, Konstantin Yashin, Anatoly Davidovski. (2018). Analysis of the Sleep Disorders in Students Under the Effect of Computer Games and Video Films. American Journal of Psychiatry and Neuroscience, 6(3), 67-71. https://doi.org/10.11648/j.ajpn.20180603.13

    Copy | Download

    ACS Style

    Kira Mezianaya; Konstantin Karaneuski; Konstantin Yashin; Anatoly Davidovski. Analysis of the Sleep Disorders in Students Under the Effect of Computer Games and Video Films. Am. J. Psychiatry Neurosci. 2018, 6(3), 67-71. doi: 10.11648/j.ajpn.20180603.13

    Copy | Download

    AMA Style

    Kira Mezianaya, Konstantin Karaneuski, Konstantin Yashin, Anatoly Davidovski. Analysis of the Sleep Disorders in Students Under the Effect of Computer Games and Video Films. Am J Psychiatry Neurosci. 2018;6(3):67-71. doi: 10.11648/j.ajpn.20180603.13

    Copy | Download

  • @article{10.11648/j.ajpn.20180603.13,
      author = {Kira Mezianaya and Konstantin Karaneuski and Konstantin Yashin and Anatoly Davidovski},
      title = {Analysis of the Sleep Disorders in Students Under the Effect of Computer Games and Video Films},
      journal = {American Journal of Psychiatry and Neuroscience},
      volume = {6},
      number = {3},
      pages = {67-71},
      doi = {10.11648/j.ajpn.20180603.13},
      url = {https://doi.org/10.11648/j.ajpn.20180603.13},
      eprint = {https://article.sciencepublishinggroup.com/pdf/10.11648.j.ajpn.20180603.13},
      abstract = {Introduction and wide use of information technologies in all spheres of human life including for the purpose of entertainment has led to the emergence and spread of various types of Internet addiction. Numerous studies have established the effect of the nature of activity in the virtual world on the state of the human mental condition. In our research was conducted analysis of the sleep disorders in technical university students, who use computer games and video films for recreation and entertainment. We have researched in the sleep disorder mechanisms in technical university students, who use computer games and video films for recreation and entertainment. The authors of the article K. N. Meziyanaya, K. D. Yashin, K. M. Karaneuski developed the questionnaire "Method of Screening Diagnostics of Computer Addiction and its Influence on Physical and Mental Health" to study of formation of sleep disorders [1]. Interviews with 142 2nd to 5th year students studying in one of the technical universities of Minsk city were conducted in order to study the formation of sleep disorders under the influence of the computer media environment: males – 119 (84.4%), females – 23 (16.2%). The average age of respondents was 19.7 (±1.5) years. The average duration of the virtual world use was 9 (±2) years. It is established that 101 students (71.1% of the number of respondents) are forced to wake up from fear and anxiety. The statistical relationship is shown between the symptom of sleep disturbance: they say in a dream "I just dream it" and the symptom: duration of stay in the virtual world 40 or more hours per week. χ2 criterion = 5.63; p = 0.05. The relationship between combining computer games with watching movies and waking up from fear and anxiety is found, χ2 criterion = 4.38, p = 0.05. The findings suggest that the continued use of computer games in combination with viewing video films contributes to the development of malfunction of the organization and maintenance of sleep. The results testify to the correlation between a sleep disorder and a prolonged stay in the virtual world, which can contribute to predicting the formation of anxiety disorders.},
     year = {2018}
    }
    

    Copy | Download

  • TY  - JOUR
    T1  - Analysis of the Sleep Disorders in Students Under the Effect of Computer Games and Video Films
    AU  - Kira Mezianaya
    AU  - Konstantin Karaneuski
    AU  - Konstantin Yashin
    AU  - Anatoly Davidovski
    Y1  - 2018/09/01
    PY  - 2018
    N1  - https://doi.org/10.11648/j.ajpn.20180603.13
    DO  - 10.11648/j.ajpn.20180603.13
    T2  - American Journal of Psychiatry and Neuroscience
    JF  - American Journal of Psychiatry and Neuroscience
    JO  - American Journal of Psychiatry and Neuroscience
    SP  - 67
    EP  - 71
    PB  - Science Publishing Group
    SN  - 2330-426X
    UR  - https://doi.org/10.11648/j.ajpn.20180603.13
    AB  - Introduction and wide use of information technologies in all spheres of human life including for the purpose of entertainment has led to the emergence and spread of various types of Internet addiction. Numerous studies have established the effect of the nature of activity in the virtual world on the state of the human mental condition. In our research was conducted analysis of the sleep disorders in technical university students, who use computer games and video films for recreation and entertainment. We have researched in the sleep disorder mechanisms in technical university students, who use computer games and video films for recreation and entertainment. The authors of the article K. N. Meziyanaya, K. D. Yashin, K. M. Karaneuski developed the questionnaire "Method of Screening Diagnostics of Computer Addiction and its Influence on Physical and Mental Health" to study of formation of sleep disorders [1]. Interviews with 142 2nd to 5th year students studying in one of the technical universities of Minsk city were conducted in order to study the formation of sleep disorders under the influence of the computer media environment: males – 119 (84.4%), females – 23 (16.2%). The average age of respondents was 19.7 (±1.5) years. The average duration of the virtual world use was 9 (±2) years. It is established that 101 students (71.1% of the number of respondents) are forced to wake up from fear and anxiety. The statistical relationship is shown between the symptom of sleep disturbance: they say in a dream "I just dream it" and the symptom: duration of stay in the virtual world 40 or more hours per week. χ2 criterion = 5.63; p = 0.05. The relationship between combining computer games with watching movies and waking up from fear and anxiety is found, χ2 criterion = 4.38, p = 0.05. The findings suggest that the continued use of computer games in combination with viewing video films contributes to the development of malfunction of the organization and maintenance of sleep. The results testify to the correlation between a sleep disorder and a prolonged stay in the virtual world, which can contribute to predicting the formation of anxiety disorders.
    VL  - 6
    IS  - 3
    ER  - 

    Copy | Download

Author Information
  • The Centre for Children’s Correctional and Development Training and Rehabilitation, Minsk, Belarus

  • Chair of Engineering Psychology and Ergonomics, Faculty of Computer Design, Belarusian State University of Informatics and Radioelectronics, Minsk, Belarus

  • Chair of Engineering Psychology and Ergonomics, Faculty of Computer Design, Belarusian State University of Informatics and Radioelectronics, Minsk, Belarus

  • Chair of Engineering Psychology and Ergonomics, Faculty of Computer Design, Belarusian State University of Informatics and Radioelectronics, Minsk, Belarus

  • Sections